|Go To Relative Position|
|Game Version:||The Sims 2|
This primitive causes the Sim acting upon your object to walk to a position relative to your object, for example, in front of it. Of course you need to ensure your object is stored in the Stack Object variable when you use this instruction.
Selecting "no failure trees" means that if the Sim cannot route to the position chosen it will fail silently. Un-checking "no failure trees" means the Sim will stomp their foot and show a thought bubble containing the object which is in the way or footsteps to show the way is blocked generally. If you attempt a few routes, you only need to un-check "no failure trees" on the last position’s failure branch.